Abstract:3D occupancy prediction has recently emerged as a new paradigm for holistic 3D scene understanding and provides valuable information for downstream planning in autonomous driving. Most existing methods, however, are computationally expensive, requiring costly attention-based 2D-3D transformation and 3D feature processing. In this paper, we present a novel 3D occupancy prediction approach, H3O, which features highly efficient architecture designs that incur a significantly lower computational cost as compared to the current state-of-the-art methods. In addition, to compensate for the ambiguity in ground-truth 3D occupancy labels, we advocate leveraging auxiliary tasks to complement the direct 3D supervision. In particular, we integrate multi-camera depth estimation, semantic segmentation, and surface normal estimation via differentiable volume rendering, supervised by corresponding 2D labels that introduces rich and heterogeneous supervision signals. We conduct extensive experiments on the Occ3D-nuScenes and SemanticKITTI benchmarks that demonstrate the superiority of our proposed H3O.
Abstract:Diffusion models are increasingly popular for generative tasks, including personalized composition of subjects and styles. While diffusion models can generate user-specified subjects performing text-guided actions in custom styles, they require fine-tuning and are not feasible for personalization on mobile devices. Hence, tuning-free personalization methods such as IP-Adapters have progressively gained traction. However, for the composition of subjects and styles, these works are less flexible due to their reliance on ControlNet, or show content and style leakage artifacts. To tackle these, we present SubZero, a novel framework to generate any subject in any style, performing any action without the need for fine-tuning. We propose a novel set of constraints to enhance subject and style similarity, while reducing leakage. Additionally, we propose an orthogonalized temporal aggregation scheme in the cross-attention blocks of denoising model, effectively conditioning on a text prompt along with single subject and style images. We also propose a novel method to train customized content and style projectors to reduce content and style leakage. Through extensive experiments, we show that our proposed approach, while suitable for running on-edge, shows significant improvements over state-of-the-art works performing subject, style and action composition.
Abstract:The rising popularity of large foundation models has led to a heightened demand for parameter-efficient fine-tuning methods, such as Low-Rank Adaptation (LoRA), which offer performance comparable to full model fine-tuning while requiring only a few additional parameters tailored to the specific base model. When such base models are deprecated and replaced, all associated LoRA modules must be retrained, requiring access to either the original training data or a substantial amount of synthetic data that mirrors the original distribution. However, the original data is often inaccessible due to privacy or licensing issues, and generating synthetic data may be impractical and insufficiently representative. These factors complicate the fine-tuning process considerably. To address this challenge, we introduce a new adapter, Cross-Model Low-Rank Adaptation (LoRA-X), which enables the training-free transfer of LoRA parameters across source and target models, eliminating the need for original or synthetic training data. Our approach imposes the adapter to operate within the subspace of the source base model. This constraint is necessary because our prior knowledge of the target model is limited to its weights, and the criteria for ensuring the adapter's transferability are restricted to the target base model's weights and subspace. To facilitate the transfer of LoRA parameters of the source model to a target model, we employ the adapter only in the layers of the target model that exhibit an acceptable level of subspace similarity. Our extensive experiments demonstrate the effectiveness of LoRA-X for text-to-image generation, including Stable Diffusion v1.5 and Stable Diffusion XL.
Abstract:Autonomous driving demands safe motion planning, especially in critical "long-tail" scenarios. Recent end-to-end autonomous driving systems leverage large language models (LLMs) as planners to improve generalizability to rare events. However, using LLMs at test time introduces high computational costs. To address this, we propose DiMA, an end-to-end autonomous driving system that maintains the efficiency of an LLM-free (or vision-based) planner while leveraging the world knowledge of an LLM. DiMA distills the information from a multi-modal LLM to a vision-based end-to-end planner through a set of specially designed surrogate tasks. Under a joint training strategy, a scene encoder common to both networks produces structured representations that are semantically grounded as well as aligned to the final planning objective. Notably, the LLM is optional at inference, enabling robust planning without compromising on efficiency. Training with DiMA results in a 37% reduction in the L2 trajectory error and an 80% reduction in the collision rate of the vision-based planner, as well as a 44% trajectory error reduction in longtail scenarios. DiMA also achieves state-of-the-art performance on the nuScenes planning benchmark.
Abstract:To efficiently adapt large models or to train generative models of neural representations, Hypernetworks have drawn interest. While hypernetworks work well, training them is cumbersome, and often requires ground truth optimized weights for each sample. However, obtaining each of these weights is a training problem of its own-one needs to train, e.g., adaptation weights or even an entire neural field for hypernetworks to regress to. In this work, we propose a method to train hypernetworks, without the need for any per-sample ground truth. Our key idea is to learn a Hypernetwork `Field` and estimate the entire trajectory of network weight training instead of simply its converged state. In other words, we introduce an additional input to the Hypernetwork, the convergence state, which then makes it act as a neural field that models the entire convergence pathway of a task network. A critical benefit in doing so is that the gradient of the estimated weights at any convergence state must then match the gradients of the original task -- this constraint alone is sufficient to train the Hypernetwork Field. We demonstrate the effectiveness of our method through the task of personalized image generation and 3D shape reconstruction from images and point clouds, demonstrating competitive results without any per-sample ground truth.
Abstract:Recent progress in diffusion-based video editing has shown remarkable potential for practical applications. However, these methods remain prohibitively expensive and challenging to deploy on mobile devices. In this study, we introduce a series of optimizations that render mobile video editing feasible. Building upon the existing image editing model, we first optimize its architecture and incorporate a lightweight autoencoder. Subsequently, we extend classifier-free guidance distillation to multiple modalities, resulting in a threefold on-device speedup. Finally, we reduce the number of sampling steps to one by introducing a novel adversarial distillation scheme which preserves the controllability of the editing process. Collectively, these optimizations enable video editing at 12 frames per second on mobile devices, while maintaining high quality. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-editing/
Abstract:This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene and employ a hierarchical Gaussian mixture approach to group them. Similar Gaussians are progressively merged probabilistically in the tree-structured Gaussian mixtures to identify distinct 3D plane instances and form the overall 3D scene geometry. In order to enable the grouping, the Gaussian primitives contain additional parameters, such as plane descriptors derived by lifting 2D masks from a general 2D segmentation model and surface normals. Experiments show that the proposed PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision. In contrast to existing supervised methods that have limited generalizability and struggle under domain shift, PGS maintains its performance across datasets thanks to its neural rendering and scene-specific optimization mechanism, while also being significantly faster than existing optimization-based approaches.
Abstract:Recent advancements in text-to-image diffusion models have enabled the personalization of these models to generate custom images from textual prompts. This paper presents an efficient LoRA-based personalization approach for on-device subject-driven generation, where pre-trained diffusion models are fine-tuned with user-specific data on resource-constrained devices. Our method, termed Hollowed Net, enhances memory efficiency during fine-tuning by modifying the architecture of a diffusion U-Net to temporarily remove a fraction of its deep layers, creating a hollowed structure. This approach directly addresses on-device memory constraints and substantially reduces GPU memory requirements for training, in contrast to previous methods that primarily focus on minimizing training steps and reducing the number of parameters to update. Additionally, the personalized Hollowed Net can be transferred back into the original U-Net, enabling inference without additional memory overhead. Quantitative and qualitative analyses demonstrate that our approach not only reduces training memory to levels as low as those required for inference but also maintains or improves personalization performance compared to existing methods.
Abstract:Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the promising results achieved by 3DGS, its rendering performance is constrained by its dependence on costly non-commutative alpha-blending operations. These operations mandate complex view dependent sorting operations that introduce computational overhead, especially on the resource-constrained platforms such as mobile phones. In this paper, we propose Weighted Sum Rendering, which approximates alpha blending with weighted sums, thereby removing the need for sorting. This simplifies implementation, delivers superior performance, and eliminates the "popping" artifacts caused by sorting. Experimental results show that optimizing a generalized Gaussian splatting formulation to the new differentiable rendering yields competitive image quality. The method was implemented and tested in a mobile device GPU, achieving on average $1.23\times$ faster rendering.
Abstract:Diffusion models excel at generative modeling (e.g., text-to-image) but sampling requires multiple denoising network passes, limiting practicality. Efforts such as progressive distillation or consistency distillation have shown promise by reducing the number of passes at the expense of quality of the generated samples. In this work we identify co-variate shift as one of reason for poor performance of multi-step distilled models from compounding error at inference time. To address co-variate shift, we formulate diffusion distillation within imitation learning (DDIL) framework and enhance training distribution for distilling diffusion models on both data distribution (forward diffusion) and student induced distributions (backward diffusion). Training on data distribution helps to diversify the generations by preserving marginal data distribution and training on student distribution addresses compounding error by correcting covariate shift. In addition, we adopt reflected diffusion formulation for distillation and demonstrate improved performance, stable training across different distillation methods. We show that DDIL consistency improves on baseline algorithms of progressive distillation (PD), Latent consistency models (LCM) and Distribution Matching Distillation (DMD2).